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Old Mar 26, 2008, 06:16 AM // 06:16   #21
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Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Chthon
Did you read the part where I said "unless you're worried about your warrior getting spiked out"?
No, I missed it because I tend to skip over bolded, italicized, and/or underlined text. Formatting means the poster can't make enough of a solid argument, so he must use random formatting to make an otherwise uninteresting statement stand out.

Quote:
Level 30 hammer warrior with 20 mastery autoattack
High-level monsters don't necessarily follow normal damage calculation rules (prime example are Aatxes; other monsters from my experience deal more damage than you would expect from calculations). But that's superceded by the fact that as a warrior, why are you caring about physical damage?

I also recall level 24/28 warriors dealing more damage than that.

Quote:
Level 30 ele wanding you for fire damage: ... = 14.
Pretty sure level 28s wand me for more than that. See above note.

Quote:
Level 30 ele with 20 fire magic hitting you with fireball:
Level 30 eles tend to have more than a fireball spell. They might even have elite spells.


Realistic scenario: someone on your team has SY (possibly you) and monks have prot. Most heavy damage is being mitigated by prot spirit, block, SY, etc. What's your biggest worry? In which situations ingame does your choice of mods make a difference?

Most of the time, skills influence what damage you take infinitely more than your insignia and inscription choice. The times where the choice does matter... I want health insignias to give my monks a bigger buffer and a +armor vs an ele type so eles are doing a bit less (if there are eles around, otherwise I don't care about the inscription). If there's a predominant physical type, I might use a +armor vs it, but otherwise physicals don't worry me too much.
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